Friday, November 8, 2013

Throne Room and Non-terminal action cards: “+1 action”

Non-terminal action cards don't deplete your actions1, so it's usually safe to buy as many non-terminal action cards as you want. This can lead to scenarios where you play a chain of action cards to draw lots of cards and get lots of treasure.

Today, I'll cover the three non-attack action cards that have “+1 action” on them2. I'll also include Throne Room, because Throne Room is non-terminal in its own way.

Cellar

Picture of Cellar action card
Copyright 2013 M. Stith

This card is very strong if you can draw a lot of cards before using it. Even though Cellar's effectiveness relies on the other cards in your hand, I consider it a safe card to buy.

Laboratory


Picture of Laboratory action card
Copyright 2013 M. Stith

Even if Laboratory draws two useless victory cards, you can at least be glad that those cards won't hinder your next turn. Labs work very well if you get a lot of them, because you can chain them together. Labs allow you to cycle through your deck faster, as if your deck is smaller and more efficient than it actually is. This brings all the benefits and problems that small decks have -- you can review those in my deck-efficiency post.

Market


Picture of Market action card
Copyright 2013 M. Stith

Market is very similar to Lab. When Market and Laboratory are both available, you should ask yourself...
  1. Do I want more buys?
  2. Will my deck have mostly good cards in it?
If you want more buys, choose Market over Laboratory until you no longer need more buys. If you think that your deck will suffer from a lot of bad cards such as Curses, avoid Laboratory unless you've figured out a way to execute a high-efficiency strategy. When in doubt, choose Laboratory over Market – in my experience, an extra card is usually better than an extra treasure.

Throne Room


Picture of Throne Room action card
Copyright 2013 M. Stith

Throne Room doesn't replenish your actions, but it allows you to play another action card twice, so it's only terminal if you use it on a terminal action card. Conversely, if you use Throne Room on a non-terminal card, you'll have a surplus of actions. Throne Room is completely useless if you don't draw an action card to use Throne Room on, so think carefully before buying it. Note that Throne Room doesn't work optimally if used on Militia, because Militia will never bring a player's hand below 3 cards2, no matter how many times it's played in a turn.


Some cards give you not one, but two actions2. I'll save those for my next post.


References...

1 Theory. (2013, Feb 9). Glossary. Retrieved from http://dominionstrategy.com/glossary/

2 Dominion Game Manual (2008). Dominion. Rio Grande Games, Rio Rancho, New Mexico.

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