Friday, November 1, 2013

Terminal Action Cards: Buy With Care

Action cards often look better than treasure cards, but remember that an action card relies on your available actions.

An action card is a “terminal” if it doesn't give you actions1. If you draw two terminals, you can only use one of them, because you start with just one action. To avoid this, you must limit the number of terminals you buy. Chapel can be exempt from this rule if you let it clean up your deck before you buy a powerful terminal.

A lot of cards are terminal2, but some of them fit into other categories. Today, I will just go over the generic ones.

Adventurer

Picture of Adventurer action card
Copyright 2013 M. Stith

Clean out your Coppers before buying this. Adventurer digs through anything that isn't treasure, so it isn't hindered by victory cards or curse cards. If you're not careful, Adventurer might discard useful action cards that were waiting in your deck for an upcoming turn.

Chancellor

Picture of Chancellor action card
Copyright 2013 M. Stith

This gives you +2 treasure (+2$), but Chancellor is terminal, so it isn't as good as Silver unless you can make good use of Chancellor's special effect.

Smithy

Picture of Smithy action card
Copyright 2013 M. Stith

I'm breaking alphabetical order here so I can tell you about what I call terminal card-draw. Smithy gets you more cards, but one of those cards might be an action card. Since you used your only action on Smithy, any action cards you get from Smithy will be useless even if they aren't terminal. Terminal card-drawers like Smithy not only compete with other terminals -- they compete with all of the action cards in your deck. Thus, Smithy excels on its own, but is risky when you buy other action cards with it. Don't get me wrong: sometimes risks pay off.

Council Room

Picture of Council Room action card
Copyright 2013 M. Stith

This is another terminal card-drawer. “+4 cards” is powerful, especially since Council Room gives you a second buy so that extra treasure doesn't go to waste. Giving each of your opponents an extra card sounds bad, but it can sometimes hurt an opponent if the card they draw is something that would have been more useful on their next turn.

Feast

Picture of Feast action card
Copyright 2013 M. Stith

Feast is okay if you can't quite buy that 5-cost card you want, but you should only buy this as a last resort, because it takes up room in your hand when you draw it. You start with only one buy, so you might want to buy something other than Feast.

Library

Picture of Library action card
Copyright 2013 M. Stith

Library is relatively ineffective if you get extra cards prior to using it, but it's awesome if your hand is smaller than usual at the time that you play Library.

Moat

Picture of Moat action card
Copyright 2013 M. Stith

Moat is weaker than Smithy unless it blocks an attack, which I guess is why Moat is so cheap: there's usually no guarantee that you'll have Moat when you need it. If this does block a couple attacks, you'll want to kiss it.

Woodcutter

Picture of Woodcutter action card
Copyright 2013 M. Stith

If you need more buys and can afford to take another terminal, this is an option. Otherwise, Silver is better.



References...

1 Theory. (2013, Feb 9). Glossary. Retrieved from http://dominionstrategy.com/glossary/
2 Dominion Game Manual (2008). Dominion. Rio Grande Games, Rio Rancho, New Mexico.

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