Action
cards often look better than treasure cards, but remember that an
action card relies on your available actions.
An action card is a “terminal” if it doesn't give you actions1. If you draw two
terminals, you can only use one of them, because you start with just one action. To avoid this, you must
limit the number of terminals you buy. Chapel can be exempt from this
rule if you let it clean up your deck before you buy a powerful
terminal.
A lot of cards are
terminal2, but some of them fit into other categories. Today, I will
just go over the generic ones.
Adventurer
Copyright 2013 M. Stith |
Clean
out your Coppers before buying this. Adventurer digs through anything that isn't treasure, so it isn't hindered by victory cards or curse cards. If you're not careful, Adventurer might discard useful action cards that were waiting in your deck for an upcoming turn.
Chancellor
Copyright 2013 M. Stith |
This
gives you +2 treasure (+2$), but Chancellor is terminal, so it isn't
as good as Silver unless you can make good use of Chancellor's
special effect.
Smithy
Copyright 2013 M. Stith |
I'm
breaking alphabetical order here so I can tell you about what I call terminal
card-draw. Smithy gets you more cards, but one of those cards
might be an action card. Since you used your only action on Smithy,
any action cards you get from Smithy will be useless even
if they aren't terminal.
Terminal card-drawers like Smithy not only compete with other
terminals -- they compete with all of the action cards in your deck.
Thus, Smithy excels on its own, but is risky when you buy other
action cards with it. Don't get me wrong: sometimes risks pay off.
Council
Room
Copyright 2013 M. Stith |
This
is another terminal card-drawer. “+4 cards” is powerful,
especially since Council Room gives you a second buy so that extra
treasure doesn't go to waste. Giving each of your opponents an extra
card sounds bad, but it can sometimes
hurt an opponent
if the card they draw is something that would have been more useful
on their next turn.
Feast
Copyright 2013 M. Stith |
Feast
is okay if you can't quite buy that 5-cost card you want, but you
should only buy this as a last resort, because it takes up room in
your hand when you draw it. You start with only one buy, so you might
want to buy something other than Feast.
Library
Copyright 2013 M. Stith |
Library
is relatively ineffective if you get extra cards prior to using it,
but it's awesome if your hand is smaller than usual at the time that
you play Library.
Moat
Copyright 2013 M. Stith |
Moat
is weaker than Smithy unless it blocks an attack, which I guess is why Moat
is so cheap: there's usually no guarantee that you'll have Moat when
you need it. If this does block a couple attacks, you'll want to kiss
it.
Woodcutter
Copyright 2013 M. Stith |
If
you need more buys and can afford to take another terminal, this is
an option. Otherwise, Silver is better.
References...
1 Theory. (2013, Feb 9). Glossary. Retrieved from http://dominionstrategy.com/glossary/
2 Dominion Game Manual (2008). Dominion. Rio Grande Games, Rio Rancho, New Mexico.
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